{"id":45,"date":"2025-09-16T20:22:03","date_gmt":"2025-09-16T20:22:03","guid":{"rendered":"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/?p=45"},"modified":"2025-09-30T20:13:01","modified_gmt":"2025-09-30T20:13:01","slug":"how-to-import-your-npc-from-blender-into-unity","status":"publish","type":"post","link":"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/unity\/how-to-import-your-npc-from-blender-into-unity\/","title":{"rendered":"How To Import Your NPC From Blender Into Unity"},"content":{"rendered":"\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide is-style-wide--1\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Step 1:<\/strong> Open your NPC <code>.blend<\/code> file in <code>Blender<\/code>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"537\" src=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-1-1024x537.png\" alt=\"\" class=\"wp-image-50\" srcset=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-1-1024x537.png 1024w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-1-300x157.png 300w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-1-768x403.png 768w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-1-1536x806.png 1536w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-1.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide is-style-wide--2\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Step 2:<\/strong> Select your character&#8217;s model by clicking and dragging your mouse. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"537\" src=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-2-1024x537.png\" alt=\"\" class=\"wp-image-52\" srcset=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-2-1024x537.png 1024w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-2-300x157.png 300w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-2-768x403.png 768w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-2-1536x806.png 1536w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-2.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">You will know your character is selected once it is fully outlined in orange.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"537\" src=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-3-1024x537.png\" alt=\"\" class=\"wp-image-53\" srcset=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-3-1024x537.png 1024w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-3-300x157.png 300w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-3-768x403.png 768w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-3-1536x806.png 1536w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-3.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide is-style-wide--3\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Step 3:<\/strong> Press the <code>Control<\/code> and <code>A<\/code> keys at the same time. Then, select <code>All Transforms<\/code>.<\/p>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Explanation<\/summary>\n<p class=\"wp-block-paragraph\">This sets the model&#8217;s scale to <code>1<\/code>,<code>1<\/code>,<code>1<\/code> and rotation to <code>0<\/code>,<code>0<\/code>,<code>0<\/code>. This is how Unity expects imported models to be.<\/p>\n<\/details>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"537\" src=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-4-1024x537.png\" alt=\"\" class=\"wp-image-54\" srcset=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-4-1024x537.png 1024w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-4-300x157.png 300w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-4-768x403.png 768w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-4-1536x806.png 1536w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-4.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide is-style-wide--4\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Step 4:<\/strong> Ensure Face Orientations are normal. Do this by entering the overlays menu and checking the <code>Face Orientation<\/code> setting. Your character should now be highlighted in blue (NOTE: In more recent versions of Blender, the blue highlight may not show up). <br><br>Move your view around your character and make sure there are no red highlights. If there are red highlights, see the Blender Tutorial <strong><a href=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/blender-2\/how-to-fix-face-orientations\/\" data-type=\"post\" data-id=\"279\">How to Fix Face Orientations<\/a><\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"537\" src=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-5-1024x537.png\" alt=\"\" class=\"wp-image-56\" srcset=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-5-1024x537.png 1024w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-5-300x157.png 300w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-5-768x403.png 768w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-5-1536x806.png 1536w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-5.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide is-style-wide--5\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Step 5:<\/strong> While your model is selected, start the <code>.fbx<\/code> file export by going to <code>File<\/code> -&gt; <code>Export<\/code> -&gt; <code>FBX (.fbx)<\/code>.<\/p>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Explanation<\/summary>\n<p class=\"wp-block-paragraph\">Unity prefers the <code>.fbx<\/code> file format because it\u2019s a stable, widely supported format that imports consistently, while <code>.blend<\/code> files rely on Blender\u2019s background conversion, which can cause version or compatibility issues.<\/p>\n<\/details>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"537\" src=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-7-1024x537.png\" alt=\"\" class=\"wp-image-62\" srcset=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-7-1024x537.png 1024w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-7-300x157.png 300w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-7-768x403.png 768w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-7-1536x806.png 1536w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-7.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide is-style-wide--6\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Step 6:<\/strong> Edit the export settings as so:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Under <code>Include<\/code> -&gt; <code>Limit to<\/code>, check the box for <code>Selected Objects<\/code> (make sure <em>only<\/em> your model is currently selected in blender).<\/li>\n\n\n\n<li>Under <code>Include<\/code> -&gt; <code>Object Types<\/code>, click the selections while holding the <code>shift<\/code> key down until only <code>Armature<\/code> and <code>Mesh<\/code> are left selected in blue.<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">Then, select <code>Export FBX<\/code>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"578\" src=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-8-1024x578.png\" alt=\"\" class=\"wp-image-63\" srcset=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-8-1024x578.png 1024w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-8-300x169.png 300w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-8-768x434.png 768w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-8-1536x867.png 1536w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-8.png 1727w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide is-style-wide--7\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Step 7:<\/strong> Open Unity, and navigate to the <code>Assets\/_Models<\/code> folder in the project folder. Double click the <code>_Models<\/code> folder to enter it.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"537\" src=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-10-1024x537.png\" alt=\"\" class=\"wp-image-65\" srcset=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-10-1024x537.png 1024w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-10-300x157.png 300w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-10-768x403.png 768w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-10-1536x806.png 1536w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-10.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide is-style-wide--8\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Step 8:<\/strong> Import the <code>.fbx<\/code> file into Unity by heading to <code>Assets<\/code> -&gt; <code>Import New Asset...<\/code><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"537\" src=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-11-1024x537.png\" alt=\"\" class=\"wp-image-66\" srcset=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-11-1024x537.png 1024w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-11-300x157.png 300w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-11-768x403.png 768w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-11-1536x806.png 1536w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-11.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Then Select your <code>.fbx<\/code> file and click <code>Import<\/code><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"650\" src=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-12-1024x650.png\" alt=\"\" class=\"wp-image-67\" srcset=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-12-1024x650.png 1024w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-12-300x191.png 300w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-12-768x488.png 768w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-12.png 1420w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">You should see your <code>.fbx<\/code> file in the <code>_Models<\/code> folder. If the <code>.fbx<\/code> file was placed in a different folder you can simply drag it into the <code>_Models<\/code> folder.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">You will notice that your character&#8217;s textured material is not currently applied to your <code>.fbx<\/code> file. <strong><em>This is normal, and we will import the texture in a later step. <\/em><\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"537\" src=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-13-1024x537.png\" alt=\"\" class=\"wp-image-68\" srcset=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-13-1024x537.png 1024w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-13-300x157.png 300w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-13-768x403.png 768w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-13-1536x806.png 1536w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-13.png 1900w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide is-style-wide--9\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Step 9:<\/strong> Make a new Empty <code>GameObject<\/code> to hold your NPC model. Click the plus sign in the <code>Hierarchy<\/code> window, and then click <code>Create Empty<\/code>. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"536\" src=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-14-1024x536.png\" alt=\"\" class=\"wp-image-73\" srcset=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-14-1024x536.png 1024w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-14-300x157.png 300w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-14-768x402.png 768w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-14-1536x804.png 1536w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-14.png 1924w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Rename the <code>GameObject<\/code> to whatever you like.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide is-style-wide--10\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Step 10:<\/strong> Drag your model into the empty <code>GameObject<\/code>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"537\" src=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-15-1024x537.png\" alt=\"\" class=\"wp-image-74\" srcset=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-15-1024x537.png 1024w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-15-300x157.png 300w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-15-768x403.png 768w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-15-1536x806.png 1536w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-15.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide is-style-wide--11\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Step 11:<\/strong> Import the model&#8217;s texture. <\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Navigate to the <code>Assets\/_Materials\/Textures<\/code> folder in the project window. <\/li>\n\n\n\n<li>Then, head to <code>Assets<\/code> -&gt; <code>Import New Asset...<\/code> and import the <code>.png<\/code> file of your model&#8217;s texture.<\/li>\n\n\n\n<li>Then, click and drag your texture from the project window onto your model in the scene view.<\/li>\n<\/ol>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"537\" src=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-16-1024x537.png\" alt=\"\" class=\"wp-image-75\" srcset=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-16-1024x537.png 1024w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-16-300x157.png 300w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-16-768x403.png 768w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-16-1536x806.png 1536w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-16.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide is-style-wide--12\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Step 12:<\/strong> Save your NPC as a Prefab by dragging it from the <code>Hierarchy Window<\/code> into the <code>Assets\/_Prefabs<\/code> folder in the <code>Project Window<\/code>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"537\" src=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-19-1024x537.png\" alt=\"\" class=\"wp-image-110\" srcset=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-19-1024x537.png 1024w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-19-300x157.png 300w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-19-768x403.png 768w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-19-1536x806.png 1536w, https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-content\/uploads\/2025\/09\/image-19.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide is-style-wide--13\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Next Steps:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Follow <a href=\"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/uncategorized\/how-to-make-your-npc-move\/\" data-type=\"post\" data-id=\"103\">this tutorial<\/a> if you would like to have your NPC move around in your experience.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Step 1: Open your NPC .blend file in Blender. Step 2: Select your character&#8217;s model by clicking and dragging your mouse. You will know your character is selected once it is fully outlined in orange. Step 3: Press the Control and A keys at the same time. Then, select All Transforms. Step 4: Ensure Face [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7,4,6],"tags":[],"class_list":["post-45","post","type-post","status-publish","format-standard","hentry","category-blender-2","category-unity","category-unity-tutorials"],"_links":{"self":[{"href":"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-json\/wp\/v2\/posts\/45","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-json\/wp\/v2\/comments?post=45"}],"version-history":[{"count":18,"href":"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-json\/wp\/v2\/posts\/45\/revisions"}],"predecessor-version":[{"id":298,"href":"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-json\/wp\/v2\/posts\/45\/revisions\/298"}],"wp:attachment":[{"href":"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-json\/wp\/v2\/media?parent=45"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-json\/wp\/v2\/categories?post=45"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/studiox.digitalscholar.rochester.edu\/greenhouse\/wp-json\/wp\/v2\/tags?post=45"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}